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Arrow Escape - Complete Game TemplateArrow Escape - Complete Game Template
Arrow Escape is a fully playable, production-ready line-connection / arrow puzzle game template built with Unity.



Average rating of 5.0 based on 3 votes
Home / App Templates / Unity / Templates / Puzzle
Arrow Escape - Complete Game Template
Arrow Escape is a fully playable, production-ready line-connection / arrow puzzle game template b...



Average rating of 5.0
6 Support questions or comments
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3 weeks agoPlayElite Purchasedcan not build the project as apk getting some error
Error building Player: BuildFailedException: Please fix the following errors before building:
- The UniversalRenderPipelineAsset with 'URP-Balanced(Assets/TheVayuputra/URPSettings/URP-Balanced.asset)' is not at last version.
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getting this error after updating to the 6.0 unity how to solve this error
- View 5 more replies
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3 weeks agoPlayElite Purchasedok thank you so much
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3 weeks agoPlayElite PurchasedYou will see a popup named βUniversal Render Pipelineβs Compatibility Modeβ
β Click Use Render Graph (Recommended)
Another popup may appear asking to update the Android Manifest
β Click Update / Apply / Yes (accept the update)
i can not have these two popups
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3 weeks agoTheVayuputraDeveloper AuthorTry once with fresh Project
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3 weeks agoPlayElite Purchasedcan not build the project as apk getting some error
Error building Player: BuildFailedException: Please fix the following errors before building:
- The UniversalRenderPipelineAsset with 'URP-Balanced(Assets/TheVayuputra/URPSettings/URP-Balanced.asset)' is not at last version.
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getting this error after updating to the 6.0 unity how to solve this error
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1 month agoHi, i have few questions about this game. can you please answer the following?
Unity version (exact 2022.3.xx?), render pipeline, input system
Level data format + where itβs stored + import/export support
How the level editor works (runtime vs editor-only, export format)
AdMob + consent/UMP compliance and package versions
Any thirdβparty dependencies (DOTween, Addressables, etc.)
Update/support expectations (bug fixes, docs quality) -
1 month agoTheVayuputraDeveloper AuthorHi, thanks for your interest in the game. Please find the answers below.
Unity version is 2022.3.62f2 (LTS). The project uses URP and the old input system. It can be switched to the new input system by updating only one script use only mouse click.
Levels are stored in JSON format inside the Resources folder. You can open, edit, and save levels using the Level Editor.
The level editor works inside the Unity Editor. It is scene-based and completely standalone. You can share only the level editor with a level designer. Levels are exported as JSON files.
Google AdMob is integrated, including consent support using UMP.
Third-party dependencies include DOTween and a UI particle system.
Bug fixes and basic updates are provided when required. The codebase is clean and easy to understand for further customization.
Please let me know if you need any more details. -
1 month agothanks @TheVayuputraDeveloper. all questions answered.
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1 month agoSohaPan Purchasedthe apk isn't working but the demo worked on itch.io...will it have problems if i buy and edit on unity and then export for android -
1 month agoTheVayuputraDeveloper AuthorHi,
Iβm checking why the APK isnβt working right now. Since the demo works on itch.io, you can safely buy the project and build it for Android in Unity there shouldnβt be any issues. -
1 month agoTheVayuputraDeveloper AuthorHi , Now you can check APK it will work!
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1 month agopower2k PurchasedCan you provide a demo APK? Also, how many levels are already built in this template? - View 18 more replies
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1 month agoTheVayuputraDeveloper AuthorGreat to hear you fixed the BGM loop π
For Interstitial Ads, they will only show when you explicitly call the method:
AdsManagerBase.Instance.ShowInterstitial();
This is the method where ads are triggered, so you can call it whenever you want for example, right after a level is completed or before loading the next level. -
1 month agopower2k PurchasedI want to call it every two or three levels completed, so what code should I write in the AdManager script?
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1 month agoTheVayuputraDeveloper AuthorJust keep a simple counter in your game manager that increases when a level is completed, and only call: AdsManagerBase.Instance.ShowInterstitial();
when the counter reaches every 2nd or 3rd level (for example: after level 2, 4, 6β¦ or 3, 6, 9β¦).
So basically, instead of calling the ad method after every level, you call it conditionally based on how many levels the player has finished.
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1 month agoHi, does this game template include AdMob integration and analytics support? -
1 month agoTheVayuputraDeveloper AuthorYes, this game template includes built-in AdMob integration.Β For analytics, you can easily edit the analytics methods and implement SDKs such as Firebase Analytics or GameAnalytics based on your needs.
Information
| Category | App Templates / Unity / Templates / Puzzle |
| First release | 12 January 2026 |
| Last update | 30 January 2026 |
| Files included | .cs, .unityproj, .prefab |
| Tags | template, game, 2d, Puzzle, pack, complete game template, hyper casual game, puzzle game template, mobile puzzle game, casual puzzle, arrow puzzle |
